One of my interests, over the past few years, has been collecting and presenting links to resources that game artists (including modelers, texture painters, environmental artists, and level designers) can use to learn new craft skills or just gain access to reference materials. The origin of these resource lists goes back to my involvement as a moderator and administrator of the forums at Quake 3 World. Fellow moderator, AstroCreep, initiated a resource thread on the Level Editing forum for Quake III Arena tutorials and resources. He started the thread because we found that we were answering the same questions for help over and over and over. The resource thread contained links to useful level design tutorials, tools, and repositories for maps, models and textures.|
In turn, I created a similar thread in the model making forum for resources related to model making for Quake III Arena. That thread was later transferred to the forums at Map-Center.com a site dedicated to promoting map making for a number of Quake III Engine games. This thread eventually grew to gargantuan proportions.
I began yet another thread at Map-Center containing resources for Texture (both for character models and environmental textures).
The following are the updated versions of these resource threads. Eventually, I'll be adding a third thread devoted strictly to level design and environmental art.
Model Resources: A listing of links to tutorials, tools, resources and References useful for making character and map models for games based on the Quake III Engine.
Texture Resources: A listing of links to tutorials, tools, resources and references useful for game textures. Primary focus is on textures for Quake III Engine games.
Quake III Map Making Manuals: While at id Software, I wrote a series of reference works for the editing tools used to make maps, models, terrain, and new teams for the Quake III: Team Arena game.